ironheroeshouserules

 

AlternateClassBuilds

Page history last edited by yeloson 4 yrs ago

Armiger

 

Aside from the official errata, I add two more changes.

- 1st level bonus feat (Armiger gets one extra Feat at 1st level)

- Armor Pool, Armigers receive 1 Token for every 5 points of damage their armor absorbs.

 

Berserker

 

DR-

1st Level 1D2

2nd Level 1D3

3rd Level 1D4 (proceeds as normal after that)

 

Gives Berserkers a reason to have armor for a level or two, and prevents cherry-picking for natural DR bonus

 

Executioner

 

Power Feats-

The Executioner ability to use any and all weapons with Power Feats is gained at 2nd Level.

 

Again, to prevent cherry-picking

 

Hunters

 

Hunters get Excellent Base Defense progression.

Hunters get bonus Feats, at 1st level, 2nd, 6th, 10th, 14th, and 18th level.

 

Overall- hunters come up pretty weak. I wanted to give them a little more oomph.

 

Thieves

 

Thieves get Excellent Base Defense progression.

 

Weapon Master

 

Weapon Masters get Weapon Focus 1 with their favored weapon at 1st Level.

Weapon Masters get Quick Draw at 2nd level.

Weapon Masters get Improved Initiative at 4th level.

 

Weapon Masters are not as buff as you'd think. These three extra feats give them a slight bump up until their better abilities start to kick in.

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