The magic skills, and those listed with "bc" after them are taken from the Open content of Green Ronin's Black Company Setting. The psionic skills are taken from the open content appendixes on Psychics in Green Ronin's Advanced Player's Handbook.
Academia Group
- Appraise
- Concentration
- Decipher Script
- Heal
- Knowledge
- Research (bc)
- Speak Language (bc)
Agility Group
- Balance
- Escape Artist
- Tumble
Athletics Group
Mysticism Group
- Concentration
- Decipher Script
- Knowledge: Arcane
- Spellcraft
Perception Group
- Listen
- Search
- Sense Motive
- Spot
Larceny Group
- Appraise
- Disable Device
- Forgery
- Open Lock
- Sleight of Hand
Social Group
- Bluff
- Diplomacy
- Gather Information
- Intimidate
Stealth Group
Theatrics Group
- Bluff
- Disguise
- Perform
- Sleight of Hand
Wilderness Lore Group
- Handle Animal
- Ride
- Survival
- Use Rope
General
- Command (bc)
- Craft
- Profession
Magic
A character must have the Dabbler feat or Student of Wizardry class feature to take ranks in these skills. These skills cost three skill points for one rank, unless the skill is being bought with a level of Wizard. If a character has no Wizard levels, then the rank maximum is that of a Cross-Class skill from core 3.5.
- Detect Magic (bc)
- Ghost Sound (bc)
- Magic Use (bc)
- Prestidigitation (bc)
- Resistance (bc)
Psionic
One must have the Psychic Mastery class feature or Wild Talent feat to take ranks in these skills. These skills cost three skill points for one rank, unless the skill is being bought with a level of Psychic. If a character has no Psychic levels, then the rank maximum is that of a Cross-Class skill from core 3.5. Also, all skills are Trained only and you can neither take 10 nor 20 on any of them.
All listed DC’s raise by 5. All listed ranges increase by 5 on both ends.
- Adaptation
- Body Control
- Combat Sense
- Domination
- Drain Emotion
- Drain Power
- Drain Vitality
- Dreamwalk
- Empathy
- Empathic Projection
- Enhance Ability
- Enhance Senses
- Illusion
- Life Extension
- Mental Contact
- Mind Reading
- Mind switch: DC - 10 + target’s Wisdom score + Willpower bonus
- Precognition
- Psychic Blast
- Psychic Sense
- Psychic Shield
- Psychic Static
- Psychic Surgery
- Psychic Weapon
- Psychometry
- Remote Viewing
- Sense Minds
- Sleep
- Suggestion
- Telekinesis
- Telekinetic Blast
- Telekinetic Grip
- Telekinetic Shield
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